Marshal Cahill started playing Second Life before the boom came, and has since witnessed arrogant gamers grow rampant. Players hog real estate, step on each others’ free speech, and run online mafias that harass the entire community. So how does he plan to solve this problem? Nukes of course.
According to the last boss, disgruntled Second Life vets are rising up against the commercialization and popularization of their beloved Second Life world. I’m not sure which part of their world they saw as proper between the dildo storms and furry role-playing. Maybe it was the flying cars.
So these rebels set off two nukes. I’m not sure what a nuke in Second Life does. It probably just posts to a message board.
“I cast rebellious nuke.”
The company I work for is seriously considering making a space in Second Life. Look for us between the bestiality circus and franks cock gun store.
“I’ve never been into video games,” said 72-year-old Flora Dierbach last week as her husband took a twirl with the Nintendo Wii’s bowling game. “But this is addictive.”
0.05mm x 0.05mm RFID chips. The new chips are 64 times smaller than the previous record holder, the 0.4mm x 0.4mm mu-chips, and nine times smaller than Hitachi’s last year prototype, and yet still make room for a 128-bit ROM that can store a unique 38-digit ID number.
A cracker by the name of arnezami has found the “processing key” used to decrypt the DRM on all HD-DVD and Blu-ray Discs films. Expect to see a flood of 20GB movies on your favorite torrent trackers. I know, it’s hard to believe people are downloading 20GB movies. Think back to the early years when we were downloading an album in mp3 on dial-up and it took days.
Bungie will introduced a new function on the 360 controller’s Back button for Halo 3, where you can mute any trash-talker you want. Can we get this for Gears of War and Uno?
Supreme Commander demo is available here and here among other places.
Supreme Commander is the from the same people who brought you the Total Annihilation RTS years ago and features much of the same artwork and gameplay plus some new features and visuals.
We’ve all read the price drop rumors of a 360 price drop starting in the summer. Then in the fall it was to break ps3 sales, but obviously no price cut was needed. Now in early February many gamers who have been waiting may get their wish soon.
Late in November, during long discussions in the San Francisco Best Buy Nintendo Wii line, I heard a lot of people both in person and on the internet talk about an Xbox price drop. The Xbox price was supposed to be lowered sometime early in 2007. Now we’re getting into the beginning of February and where is the price drop? When would be a good time?
Now. When Tom Clancy’s Ghost Recon Advanced Warfighter 2 (or GRAW2) comes out: March 1st. GRAW2 is the sequel to the original GRAW. Both are FPS on par with the likes of Halo 2 or Gears of War. Just checkout some of these screens on Teamxbox.com.
The game looks great, 360 has some a huge offering in the FPS department, and for many like me, I’m getting a little tired of my Nintendo Wii. I want to play Gears of War and GRAW2 and talk shit on an awesome network like Live!
It makes sense that the price will drop sometime in March, if not the 1st with the release of GRAW2. Hopefully we’ll be that lucky. If you have an idea of when the price drop will be, post in comments.
[Quake] itself was certainly groundbreaking, but I single it out as more of a platform than a specific game. Among the many, many, many things that came out of the Quake development/mod community: 1. GameSpy (then QuakeSpy) and other server browsers, now commonplace if not standard for all multiplayer games; 2. Threewave CTF, which directly influenced just about every team based shooter ever made, even if it’s not always obvious; 3. Team Fortress, which more or less created the class-based shooter that games like Battlefield (and now Quake Wars) have run with; 4. And Rocket Arena, the original one-on-one multiplayer experience. The same community would later move on to Half-Life, and in turn create Counter-Strike, the most successful non-MMO multiplayer, non-casual game of all-time.
Jason Bergman, 2K Games
They forgot that Quake also was the technical fore-runner for almost all of the PC games they list. Quake was the first game to include TCP support as well as the first FPS to use 3D instead of sprites for everything. The community not only spawned what they listed, but also QuakeWorld, the TeamFortress community was responsible for not only class-based gameplay, but also the node-capture game style from the Canalzon map.
Maybe I am just bias because I was part of that community, but most of the people and themes of todays multiplayer games are direct participants in the early Quake community.
With the deadline having been reached, all of the entries for the Quake 4 Community Map Pak have been submitted. We have compiled the 34 maps into one pak for play testing prior to the upcoming voting process. Thanks to all of the contestants for their submissions and good luck!